Android之HandlerThread源碼分析和簡單使用(主線程和子線程通信、子線程和子線程通信)
1、先熟悉handler方式實現(xiàn)主線程和子線程互相通信方式,子線程和子線程的通信方式
如果不熟悉或者忘記了,請參考我的這篇博客 Android之用Handler實現(xiàn)主線程和子線程互相通信以及子線程和子線程之間的通信 http://blog.csdn.net/u011068702/article/details/75577005
2、貼上簡單HandlerThread簡單使用(主線程和子線程通信、子線程和子線程通信)的例子
1、activity_main.xml文件
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.example.handler.MainActivity1" >
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="ParentToChile" />
<Button
android:layout_below="@+id/button1"
android:id="@+id/button2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="ChileToParent" />
<Button
android:layout_below="@+id/button2"
android:id="@+id/button3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="ChileToChile" />
</RelativeLayout>
2、MainActivity.java文件
package com.example.handler;
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Looper;
import android.os.Message;
import android.support.v7.app.ActionBarActivity;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class MainActivity extends ActionBarActivity {
public static final String TAG = "HandlerTest";
public HandlerThread mHandlerThread;
public Handler mChileHandler;
public Handler mHandlerCToP = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "mHandlerCToP currentThread id is:" + id);
}
};
public Button mButtonPtoC;
public Button mButtonCtoP;
public Button mButtonCtoC;
public Handler mHandler = new Handler();
public Handler mHandlerCtoC = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "onCreate currentThread id is:" + id);
initUIAndThread();
}
public void initUIAndThread() {
mHandlerThread = new HandlerThread("chenyu");
mHandlerThread.start();
mHandler = new Handler(mHandlerThread.getLooper()) {
@Override
public void handleMessage(Message msg) {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "initThread() mHandler handleMessage currentThread id is:" + id);
switch(msg.what) {
case 0:
mHandlerCToP.post(new Runnable(){
@Override
public void run() {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "initThread() mHandlerCToP post currentThread id is:" + id);
mButtonPtoC.setText("chenyu");
}
});
break;
case 1:
mHandlerCToP.post(new Runnable(){
@Override
public void run() {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "initThread() mHandlerCToP post currentThread id is:" + id);
mButtonCtoC.setText("chenyu");
}
});
default:
break;
}
}
};
mButtonPtoC = (Button)findViewById(R.id.button1);
mButtonCtoP = (Button)findViewById(R.id.button2);
mButtonCtoC = (Button)findViewById(R.id.button3);
mButtonPtoC.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v) {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "mButtonPtoC currentThread id is:" + id);
Log.d(TAG, "mHandlerPToc msg.what is 0");
mHandler.sendEmptyMessage(0);
}
});
mButtonCtoP.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v) {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "mButtonCtoP currentThread id is:" + id);
Log.d(TAG, "mHandlerPToc msg.what is 0");
mHandlerCToP.sendEmptyMessage(0);
}
});
mButtonCtoC.setOnClickListener(new OnClickListener(){
@Override
public void onClick(View v) {
new Thread(new Runnable(){
@Override
public void run() {
int id = (int) Thread.currentThread().getId();
Log.d(TAG, "mButtonCtoC currentThread id is:" + id);
Log.d(TAG, "mHandlerCToc msg.what is 1");
mHandler.sendEmptyMessage(1);
}
}).start();
}
});
}
@Override
protected void onDestroy() {
super.onDestroy();
mHandlerThread.quit();
}
}
3、簡單分析例子
1)、原始頁面效果
2)、控制臺初始化打印的線程ID
分析:在onCreate方法里面打印的主線程的Id為1,有3個按鈕,分別是主線程向子線程發(fā)消息,子線程向主線程發(fā)消息,子線程和子線程發(fā)送消息,我們一開始就是對HandlerThread進(jìn)程初始化,其實它就是一個線程,后面會分析,然后執(zhí)行了start方法,我們把HandlerThread的looper對象傳遞給了Handler,之前的文章已分析,一個線程只能有一個looper對象,Handler擁有了HandlerThread的looper對象,就相當(dāng)于這個Handler在HandlerThread線程同樣的線程Id,可以理解為Handler
在子線程里面構(gòu)建,為什么我這里還有其它的Handler構(gòu)建,因為想搞清楚在哪里構(gòu)建屬于哪個線程以及子線程的handler是否可以更新UI,主線程構(gòu)建的handler是否可以更新UI,
3)、依次點(diǎn)擊3個按鈕后控制臺打印的日志
我們可以看到在onCreate方法里面始化handler的時候傳遞了一個HandlerThread的looper對象,點(diǎn)擊第一個按鈕后后沒有開啟線程,當(dāng)前線程依然是主線程,handler發(fā)送了一個消息,然后初始化的handlMessage收到消息了,也就完成了主線程到子線程的通信,當(dāng)收到消息的時候,我們發(fā)現(xiàn)線程的id是6314,所以這個時候雖然是在onCreate里面構(gòu)建的handler里面的handlerMessage方法,但是線程Id是和HandlerThread線程Id是一樣的,然后初始化handler去更新界面,我們代碼是用mHandlerCtopP去更新的,因為它的初始化是在主線程構(gòu)建的,所以可以post可以更新UI,但是這個時候用擁有HandlerThread的looper對象的handler更新界面就會出問題,和子線程里面的handler去更新界面異常一樣,如下圖
然后點(diǎn)擊第二個按鈕,是現(xiàn)實子線程向主線程通信,我們發(fā)現(xiàn)點(diǎn)擊時間里面的線程Id,和handler收到消息的 handleMessage方法里面的線程id, 都是一樣,和主線程Id一樣,所以我們可以用這個handler直接post來更新UI,
點(diǎn)擊第三個按鈕,是實現(xiàn)子線程和子線程的通信,執(zhí)行點(diǎn)擊方法,我們開啟了一個線程,自然線程Id會和主線程的不一樣,為6318, handler收到消息的 handleMessage方法里面的線程id為6314,所以這里可以理解為為子線程線程里面構(gòu)建了handler,然后用主線程構(gòu)建的handler更新ui
4)、依次點(diǎn)擊3個按鈕后手機(jī)效果
4、HandlerThread.java源碼分析
1、上源代碼
package android.os;
/**
* Handy class for starting a new thread that has a looper. The looper can then be
* used to create handler classes. Note that start() must still be called.
*/
public class HandlerThread extends Thread {
int mPriority;
int mTid = -1;
Looper mLooper;
public HandlerThread(String name) {
super(name);
mPriority = Process.THREAD_PRIORITY_DEFAULT;
}
/**
* Constructs a HandlerThread.
* @param name
* @param priority The priority to run the thread at. The value supplied must be from
* {@link android.os.Process} and not from java.lang.Thread.
*/
public HandlerThread(String name, int priority) {
super(name);
mPriority = priority;
}
/**
* Call back method that can be explicitly overridden if needed to execute some
* setup before Looper loops.
*/
protected void onLooperPrepared() {
}
@Override
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}
/**
* This method returns the Looper associated with this thread. If this thread not been started
* or for any reason is isAlive() returns false, this method will return null. If this thread
* has been started, this method will block until the looper has been initialized.
* @return The looper.
*/
public Looper getLooper() {
if (!isAlive()) {
return null;
}
// If the thread has been started, wait until the looper has been created.
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
return mLooper;
}
public boolean quit() {
Looper looper = getLooper();
if (looper != null) {
looper.quit();
return true;
}
return false;
}
public boolean quitSafely() {
Looper looper = getLooper();
if (looper != null) {
looper.quitSafely();
return true;
}
return false;
}
/**
* Returns the identifier of this thread. See Process.myTid().
*/
public int getThreadId() {
return mTid;
}
}
1、我們知道這個類在android.os目錄下,然后繼承了Thread,也就是一個線程
2、構(gòu)造方法會傳一個字符串,這里可以隨便寫,只作為一個標(biāo)識而已,初始化的時候會調(diào)用start方法,然后會執(zhí)行run()方法
@Override
public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}
先執(zhí)行了Looper,prepare(),然后給當(dāng)前mLooper賦值,然后進(jìn)行Looper.loop(),進(jìn)行輪尋,這個代碼和標(biāo)準(zhǔn)的子線程用handler的方式差不多,也可以理解為這種方式的封裝,所以才能顯示子線程和子線程和主線程之間的通信,原理都是一樣。
3、getLooper()中有個wait(),這有什么用呢?因為的mLooper在一個線程中執(zhí)行創(chuàng)建,而我們的handler是在UI線程中調(diào)用getLooper()初始化的,必須等到mLooper創(chuàng)建完成,才能正確的返回。getLooper();wait(),notify()就是為了解決這兩個線程的同步問題。
4、這里有個退出的方法是
public boolean quit() {
Looper looper = getLooper();
if (looper != null) {
looper.quit();
return true;
}
return false;
}
我之前寫代碼的時候,以為停止線程就調(diào)用了,mHandlerThread.stop()方法,后面沒發(fā)現(xiàn)什么問題,直到我們有個功能需要,從控制臺下發(fā)消息讓手機(jī)恢復(fù)默認(rèn)出場,函數(shù)執(zhí)行到了這里,導(dǎo)致進(jìn)程崩潰了,然后就發(fā)現(xiàn)這里有問題,需要調(diào)用mHandlerThread.quit()方法正常退出。
5、總結(jié)
有時還需要頻繁更新UI,或則主線程向子線程通信,以及子線程和子線程經(jīng)常通信的時候,我們可以使用HandlerThread,如果哪里沒說清楚,或則講得有問題,歡迎點(diǎn)評
作者:chen.yu
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